// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.math;

import org.joml.Vector4f;

public class Vector4 extends Vector4f {
    public Vector4() {
    }

    public Vector4(float x, float y, float z, float w) {
        super(x, y, z, w);
    }

    public Vector4(org.lwjgl.util.vector.Vector4f vector4f) {
        super(vector4f.x, vector4f.y, vector4f.z, vector4f.w);
    }

    public org.lwjgl.util.vector.Vector4f Get() {
        org.lwjgl.util.vector.Vector4f vector4f = new org.lwjgl.util.vector.Vector4f();
        vector4f.set(this.x, this.y, this.z, this.w);
        return vector4f;
    }

    public void Set(org.lwjgl.util.vector.Vector4f vector4f) {
        this.x = vector4f.x;
        this.y = vector4f.y;
        this.z = vector4f.z;
        this.w = vector4f.w;
    }
}
